It’s super time consuming to go for that specific build, since I usually don’t know if I’ll have Barricade until after Act 1. Uncommon: Offering: Skill: 0:. Seeing Red is a Skill card for the Ironclad. I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. Disarm is a Skill card for the Ironclad. As a Common card, it can be found as a reward after combats. That comes out to 37. 159. It removes 2 Strength from the enemy, and then Exhausts. ttv May 21, 2018 @ 11:06pm. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. So id probably take inflame even though spot is a much better card. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Everyone who usually just lurks: today is your day to shine!Slay the Spire. I think I'm strong enough to get a lot of value out of feed, but if that's the case then I'm also strong enough for. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. My STR went from. This was just a weird, very clear issue. I played Spot Weakness. But since I also was interedes in how cards got changed, I have seen the old version. Very thorough list of cards to deal with the Awakened one. The benefit of spot weakness is that it can be played. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. ago. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. The moment you pick up any other AoE card, you don't want to pick Cleave up anymore, in 9/10 cases. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. My STR went from from 3 -> 6. 7 Entrench 3/12 No. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' . 78 terms. nob, probably worse vs lagavulin, and better vs sentries. QoL: colored map, colored powertips, highlight path, minty spire, optimize the spire, relic stats. and if you have an artifact, it becomes a permanent upgrade for the entire fight. Limit break would still be worth taking though. I played Spot Weakness. Daily Discussion/Debate #144: Metallicize. If I. Also has synergy with. , contact info, ⌚ opening hours. If an enemy intends to attack, gain 3(4) Strength. Oh and start with meows lament of course. Repeatable stuff is the most valuable in terms of total energy saved, but 3 mana powers should also be upgraded just to make them less awkward to play. Slay the Spire. Slay the Spire Indie game Roguelike Gaming Role-playing video game. 10 Silent - Discard And Draw. I mean many cards can be used to win with. Find it here:. The issue is avoiding damage is the entire point of Slay the Spire, so you're immediately missing the point by even glancing at this archtype. Instead prioritise question marks. Then there's the All for One shenanigans. I then applied. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Headbutt is a Red attack card in Slay the Spire. But. Apply 3 Weak. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Defrag completely changes the viability of the Defect's channeled orbs so it's. It costed 1, and you picked 1 card in the hand to exhaust. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. This was just a weird, very clear issue. That's it. When I started playing, it already had the effect it has now. OP has the weakness effect, so their damage is reduced 25%. But since I also was interedes in how cards got changed, I have seen the old version. But the "cost" of collar is making yourself weaker in normal fights. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. When Upgraded, Body Slam costs 0 Energy instead of 1. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Reaper must be used in a strength build. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. If an enemy is killed by an attack. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Sword Boomerang. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. First turn of the round. not really that useful for most common battles. No. Between mutagenic. Spot Weakness, Flex, Demon Form, Rupture (not recommended unless you also have Brutality in your deck) all generate Strength. Enemy has attack numbers above. Ironclad still have other forms of draw. Ironclad still have other forms of draw. Upgrade Changes Shivs to upgraded Shivs. It synergizes incredibly well. 如果敌人的攻击附加效果或者同时具有两个意图,仍然给予玩家 力量 ,即使敌人的伤害降低到0。. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Necronomicon is a Relic obtained through the Cursed Tome Event. Effect+. Spot Weakness, or Demon form, because every time I take a Limit Break before a. hey! I did see some other posts about Spot Weakness bugs. But since I also was interedes in how cards got changed, I have seen the old version. Also has a strong upgrade. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Join. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. • 1 mo. Ironclad has a few options. We can play Pommel Strike, Disarm, 3-energy Whirlwind this turn, then play Spot Weakness turn 2. Select cards that work together to efficiently dispatch foes and reach the top. +2 draw every turn is so broken. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. hey! I did see some other posts about Spot Weakness bugs. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. The upgrade is good but it can wait if you have high priority ones first. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. 4. Natural_Stop_3939. Barricade is a Rare Power card for the Ironclad. Slay the spire abhors absolutes. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. Daily Slay the Spire Discussion (19/696): Anger. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. 2 Energy | Exhaust all non-Attack cards in your hand. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Members Online. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Call me with up to 10 [ [ name ]], where. The Watcher is the newest character added to Slay the Spire. But since I also was interedes in how cards got changed, I have seen the old version. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. I always wondered why Immolate card got that name. Sword Boomerang is an Attack card for the Ironclad. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. I then applied. PM me with up to 7 [[cardname]] or [[relicname]]. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. You don't get an option in the matter, because there is no grander goal. One of the most popular and easiest builds on Ironclad is the strength increase. Effect: Whenever you play a Power, a random card in your hand costs 0 for the turn. Demon Form was cumbersome along the way as you generally need to waste an entire. I found Inflame in comparison to Spot Weakness very weak overall. I know gfte does and I think maybe spot weakness, but not p-wail. look for whirlwind, flex, spot weakness, limit break, pummel, reaper. hey! I did see some other posts about Spot Weakness bugs. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. When I started playing, it already had the effect it has now. Patch V2. com The general answer to your question is draw. Ethereal. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. Enemy has attack numbers above. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Daily Discussion/Debate #103: Carnage. Slay the Spire - Spot Weakness - Part 1 - get pumped - YouTube. +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. Wrath (Tantrum) and Divinity give her amazing burst damage options. Then picked demon form as the boss reward. Upgrade a(ALL) card(s) in your hand for the rest of combat. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Darkness. Spot Weakness 1 Cost Uncommon Ironclad Skill Increase the base damage of your hand's Attack cards by 2 for this combat. It deals 32 damage. First turn of the round. 1. Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies. Spot Weakness can still target enemies that don't intend to attack, but has no effect when played. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. I may have missed a few cards, but this is generally my pecking. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. 6) Transform a card - the result may be unpleasant. When Upgraded, Dark Embrace costs 1 Energy instead of 2. My STR went from from 3 -> 6. Jul 20, 2018 @ 12:51am Buffer is a power specifically to stop you replaying it without getting. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Strength Stacking. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. Spot Weakness. When I started playing, it already had the effect it has now. Spot Weakness) It also reduces the ratio of card draw in a similar way. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. If I. First turn of the round. you don't get land drops or free mana increases each turn. You need to be able to mitigate that damage while scaling or dealing damage. For Ironclad the easiest way to beat the Heart is with a barricade deck. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. it takes up an entire turn to activate, making you sacrifice what could be game changing offense and defense. And since it deals more damage, last hitting is easier. Upon upgrade, it deals 2 more damage. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Since this is rogue-like and we have to work with what we get, I do end up picking this sometime. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. I played Spot Weakness. 5 on both classes. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. Watcher cards come in three rarities: common, uncommon, and rare. I'd argue that a good player can beat ascension 0 even with very bad luck without trouble. hey! I did see some other posts about Spot Weakness bugs. Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. First turn of the round. But usually it is quite bad. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. • 1 mo. RELATED: Slay The Spire Mods That Make The Game Even Better. Hence "Can help to some light extent". The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. Slay the Spire Indie game Role-playing video game. At, for example, the Act 1 boss, with a defensive deck, I might cycle. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. First turn of the round. The. Deal 7 (10) damage for each exhausted card. This was just a weird, very clear issue. All in all, devs made an excellent change to this card in my opinion, now it's a lot more versatile and flexible in more decks than it was before. Deal 6 (8) damage to ALL enemies. Each target is picked randomly from live targets for each attack. Irradiated_Coffee • 1 mo. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Enemy has attack numbers above. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. Another reason is that ironclad decks do not require much energy to function well. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel • Survivor • Tactician. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Apply 6 (9) Poison. Each point of Strength gives +1 damage per hit. hey! I did see some other posts about Spot Weakness bugs. Pommel strike is a very good card for that reason. In Slay the spire, you cycle your deck multiple times, so it's. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. Spot weakness is worse vs. This can give you a lot more survivability in the long run. Community content is available under CC BY-NC-SA unless otherwise noted. This was just a weird, very clear issue. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. If a Slay the Spire 2 were to be made, these would surely be included ReplyDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The Defect has a lot of 2+ cost cards. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. Deep Breath. Heavy Blade is an Attack card for the Ironclad. hey! I did see some other posts about Spot Weakness bugs. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. It applies 1 turn of Weak to every enemy, then Exhausts. Gain 4 (Upgraded: 6) block. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. My STR went from from 3 -> 6. There is more wiggle room on this than you might think. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. With strength plus heavy draw. ago. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Bludgeon is a Rare Attack card for the Ironclad. I always wondered why Immolate card got that name. This was just a weird, very clear issue. So with that effect, the. Spot Weakness is a beautiful offensive tool for the Clad. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. Completely agree - I have tried to make Anger work every way possible. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Yea, the run was virtually won in Act 1. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. 7 Twin Strike 3/12 No. Innate. Upon upgrade, it removes 3 Strength. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Fiend Fire is a Red attack card in Slay the Spire. First turn of the round. Juggernaut ++ - Adds 1 Dexterity on use. Dodge and roll is good if you have footworks, or just need the most amount of. At the start of combat, shuffle 1 Regret into your draw pile. When upgraded, it deals 10 damage instead of 7. Heavy Blade Ironclad Common Attack. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. It deals (14 + 3*Strength) damage. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. Most ironclad builds have at least some strength gain though. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. I played Spot Weakness. Second Wind Ironclad Uncommon Skill. Plus if you have something like Spot Weakness, Inflame Footwork, etc. I agree, Lagavulin is my nightmare on base difficulty. But more importantly: you can play this card over and over again to get more and more strength. . My STR went from from 3 -> 6. First turn of the round. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Very solid pickup. Great deck cycling. I always wondered why Immolate card got that name. Making it 0-cost helps that out with Defect's deck manipulation, including All for One and Scrape. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. It costed 1, and you picked 1 card in the hand to exhaust. Whirlwind + Strength or boosted Energy is devastating. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Watcher Cards. It costed 1, and you picked 1 card in the hand to exhaust. Note that we have to play Spot Weakness here since without it 4x Strike (36) + 2x Anger (18) + Bash (12) = 66 damage is not lethal. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Spot Weakness is a Red skill card in Slay the Spire. I played Spot Weakness. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. It costed 1, and you picked 1 card in the hand to exhaust. 145. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). My STR went from from 3 -> 6. Getting Immolate isn't an instant win, but it's going to feel great every time. Choose: 1. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. Upgrading Feel No Pain increases the Block gain from 3 to 4. Spot Weakness. My STR went from from 3 -> 6. if you just try to play normally, the card's value ticks down the further up the spire you climb, where pretty much all. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). If the selected enemy's attack has some extra. Find it here: unupgraded, Pommel Strike is better in every way. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Upon upgrade, it upgrades EVERY card in your hand instead of just one. Slay the Spire is a deck-building card game about careful attack and defence. 8 Offering 3/12 So, yeah. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. -3 spirescan-bot • 8 mo. More posts you may like. When I started playing, it already had the effect it has now. The Ironclad sold his soul in a trade with a demon for power. Slay the Spire. Click here for the Silent's Strike card, the Defect's Strike Card, or the Watcher's Strike Card. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. hey! I did see some other posts about Spot Weakness bugs. Shrug it Off is the best Ironclad card IMO. Call me with up to 10 [ [ name ]]. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Enemy has attack numbers above. Anger is an Attack card for the Ironclad. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. Searing Blow (if using this deck, also, the only other cards you need are double tap and whirlwind) > Whirlwind > Heavy Blade or Perfected Strike (only if using the respected deck) > Clash = Spot Weakness/Inflame > Card Draw (Offering/Battle Trance) > Bash > Block > Strike. Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. upgrade all cards and receive Mark of the Bloom (Relic), 3. #33. Strike is a Basic card. Before pursuing my majors in a university (right now in A-levels), I want to spend time exploring and reviewing the latest technology. Not saying that it needs a buff though, but it would be more fun. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. hey! I did see some other posts about Spot Weakness bugs. Carnage is an uncommon Attack card for the Ironclad. hey! I did see some other posts about Spot Weakness bugs. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB.